Freeport Adventures

The on-going adventures of the crew of the Lady's Favour as presented by Dirty Jee-to, quartermaster.

Tuesday, July 20, 2004

Log The Third

It seems that the captain always be a thinking. Knowing that we cut a noticeable and dashing set of figures, he orders Mistress and Kemby to head back to the book store and see if they's can did up any more information about what's going on back there. The more that I was thinkin' 'bout it, it seems that I gots the pass phrase a little muddled up, which explains why I wasn't gaining entrance.

Now, I can't claim the veracity of the knowledge that I put down, but I later hear that Kemby and Mistress first headed off to the 'Chum house' that old inn where they have the bloody fights and the losers gets feed to the sharks. Seems they was asking some info on the Kraken's Claw and was rewarded with all sorts of tall tales about captain Bowman. The only good information that they reported back seemed to be the fact that the wench runs with a crowd of poncy elf types.

So, they says that they runs over to the book store and that Mistress does a passable job of imitating a snake weed junkie to gain entrance. Seems to me that maybe that bit of acting came a bit too easy to her, but that's just me distrustful side talking. She managed not to mangle the pass phrase and the old man let her behind the curtain. When she started knocking on the big door, someones opened up the slot and asked for the password. Two passwords? Now what kind of skull duggery is this? I'm guessing that they ended up spending their time mattress shopping, but I'm letting my wondering side get lose again. Anyways, they says that Mistress did a bunch of pleading and asking and she wasn't getting nuthin' but annoying, so the door finally opened and a pair of big thugs come out and start laying the beats to her. She decided to play possem and they picks her up and dumps her in the alley. When they started rummaging through her pockets, she kicked one of 'em and runs away. Now sees, here's why I can't claim knowledge of the above events. The captain and I was off to make a contribution to the old pirates retirement fund. Now, it wasn't a huge donation, but it will keep an old sailor in rum for a few months at least. I'm not puttin' down the location here. Since only the captain and I knows where it be, I figure that if the crew be cowardly enough to lose us in some manner then they be deserving to lose that treasure. Although I don't know why I should be worrying...tain't like anyone 'cept me be reading this here log. I will be saying that if someone wants to get the treasure back they had best be good at holding their breath. The captain's great at changing shapes and not all them shapes be air breathin'.

It be getting close to dark when we come a rowin back to the ship, only to find Mistress sportin' a number of bruises and complaining that someone had given her a goin' over. Well, whether it be lying or not, we can't be letting someone scully our honour like that. So we start making plans to extract our vengeance on them stupid bastards. Since we knows that the password be needed for the inner door, we send Mistress and Kemby off to see if they can find the password, with instructions to meet at the store in an hour. When they finally get there, Kemby says that he thinks he knows what the password be, so he elects to try his luck. The plan seems simple; get a few of the goons to follow him into the alley, where we'll spring us an ambush, gain the password and storm the building.

Now, we all know what is crap and falls apart really quick? Yup, any plan that meets an enemy. Thanks to the captains magic we could hear what Kemby was saying. He tried his pass word and twas the wrong one. When he tried to bully his way in some guard pulls a blade and threatens him. When he didn't quiver in fear, three goons start laying the beats on him. Now somewhere in there a blade gets drawn and the next thing we know, old Kemby comes a-flying through the window and starts runnin' down the road towards us, with three big goons hot on his trail. Well, this be more than we figured on, but we're confident of our skills and we start laying into them as well. Now it seemed a rough fight, but then a crossbow bolt catches the captain in the shoulder and we see that another 4 goons have come out of the shop. It must have been the bolt that distracted me, for the next thing I know, I'm looking at my guts which are spillin' out all over the ground and Mistress is pulling me back into the alley. Luckily for me the blessing of Harrimast is better than these bastards blades and I was up and fighting again in no time. I'm sure that this was a magnificant battle to behold and I'm damn happy that the watch were nowhere nearby. Killing and spell casting both being punishable offences here in the port. The captain was calling down his hellbolts, twisting their little minds and calling down the curse of the spider on these killing bastards. Luckily, the blessing of Harrimast allowed me to walk amoung them spider webs without so much as a second thought. Too bad them goons wasn't so lucky. We all kept laying the blade to the goons and managed to drop the last of the first batch as the second batch finally pushed their way through the webs. And then we finds that one of them goons has a brain and starts trying to organize the other three. And he must have been blessed by Yassah, since our blades could almost never touch him. The captain managed to summon up a last hellbolt and Kemby got a lucky blow in and down the bastard went. Most of us were bleedin' in a spot or two, but somehow the captain came out of it with narry a scratch.

We started doing a clean up and found that one of the bastards was still alive and cowering before us. We gathered up whatever loot we could find and rushed back to the ship.

Now, I think that we would say that we came out on the winnin' end of that brawl, what with 6 of them dead and 1 captured and the only victims on our side being our cloths. But they still be needed to be taught a lesson. No one draws steel on the crew of the Lady's Favour and lives to tell the tale. So when the morning light fills the sky, our battle cry will fill that book store.

Jee-to, quartermaster, Lady's Favour