Freeport Adventures

The on-going adventures of the crew of the Lady's Favour as presented by Dirty Jee-to, quartermaster.

Wednesday, August 25, 2004

Log the Eigth

No great exploits to record yet, although at least there are no eulogies to report either.

So, being the intelligent and handsome band of buccaneers that we is, we know that trying to fight our way through all the convicts that be housed on the hulk is a losing proposition and something to be used as a last resort. Our best plan would be one that gets Drak Sockit off the hulk without anyone being the wiser. Which leads us to the realm of magic, but most of those spells need a target, which leads us back onto the hulk. Luckily for this crew their faithful quartermaster has spent many a night listening to Baron Samadi and the nameless lady and knows a few secrets which the uneducated refer to as voodoo.

Our actions will seem a bit odd to those few unfamiliar with this fine art, so I must explain. If I have a bit of someones soul, usually housed in a doll, I can send my magic, for good or ill, into the doll and effect the person. I've already bound the crew to my will and hold their lives in my hand many times a day. But such power means that I must control my instincts and use my power only for good.

Now, to gather a piece of a person's soul three things are needed; something from the head, from the dead and from the thread. It is possible to bind the soul with only two, although easier with all three.

Our plan now be simple; as all good plans are. We shall collect the components and bind some of Drak's soul, thus allowing us to use our magic and spirit him away from the hulk with no one the wiser. The captain and mistress head off in search of an appropriate spell that they can use to free Drak from the prison, while Lucky, Kemby and myself journey into the orc town.

Perhaps town is to generous a word...shanty would be more appropriate. With Spacko leading the way we soon arrive at Drak's tent. And it seems that Drak has much influence with the orcs; inside he was keeping three mistresses. Now, when one of the fine ladies began to become enamored with me, I did what any pirate would do....I grabbed the opportunity!!!

Too bad that Lucky didn't see it that way. Damn elfs must have strange ideas. Anyway, we were back outside soon enough with only a piece of the tent to show for our troubles. There would be nothing here that could help us with our plan.

Spacko started to mention that Drak's human mistress might have some of his stuff, so we headed off to the broken mug to find his mistress, Eileen. Now, the broken mug was a lesser version of Krom's throat, what with the huge brawl going on. Kemby and Lucky was scampering and climbing within a blink, while Spacko and I had to charge across the floor and up the stairs. When we found Eileen, she was entertaining a client, but we managed to convince him to leave easy enough. And from the sounds of things, he even managed to get his cloths on before he got jumped by the mob downstairs. And I ain't never seen a whore so ugly...or with so much back talk. 4 armed and dangerous pirates questioning her and trashing her room and all she's giving us is sass. We was barely into the negotiations when she called on some goon. The man that burst in looked liked he had seen the front side of too many cannons. He had wild eyes and looked like something had just exploded in his face. Before we could even start talking he was wielding some strange magic and laying into Kemby. Eileen pulled a knife from somewhere and they started thirsting for our blood. I done defend myself, but Lucky there seemed to relish cutting down the two of them. Luckily they wasn't stone dead and I was able to keep the life in them. As we was tying them up I done found a damn fine looking pistol on the strange one and added it into my personal collection. Now, Eileen finally done see our side of things and for a small donation she turned over Drak's clothes to us. Now, I can't rightly say why anyone would want to wear a powdered wig and pants with no crotch in them, but they belong to Drak and that's what we needed.

We joined up with the captain back at the ship and he done commandeer my pistol for himself. Now I can't rightly argue with the captain, but that was a cruel thing to do.

Now we get thinking that we need some bit of Drak or one of this dead relatives. Now, if his claim be true, then he is part of the Drak line and we knows that ole Milton Drak is buried at the foot of that damn light house. Now, it's not a profession that I would advise people to take up, but occasionally a bit of grave robbin' is necessary for a man to survive. We all load up into the long boat and head out to the light house.

This time captain and Lucky decide to distract the lighthouse keeper while the rest of us get us a piece of the old Drak. Seems that we should have listened to the rumors a bit more closely. The closer we got to his grave the thicker the fog became. Soon enough we could hear a distant 'ahoy' driftin' across the fog and next thing we know, Drak himself be standing there. Now he didn't look like a man who was happy to see his grave bein' dug up and his two mates wasn't happy either. I tried to convince him that we was working for his best interests, but his gaze seemed to pull away bit of my mind and soon enough we be swingin' steel for our lives. After one of them ghostly mates done touch me, much of the battle becomes a blur. I do remember Spacko grabbing the skull and playing a game of 'catch the head' as we was running to the boat. Somehow the skull and Drak done end up in front of me again. I picked up the skull and run like the devil himself was at me back door. We eventually get to the long boat and fly away across the waves. I was feeling a bit vindictive and put some of me good magic into the skull. No me best idea as it started turning to goo. Mistress grabbed the goo with some glee and I just gathered Drak's teeth.

Well, we now gots all we are going to get. I'll have to work my magic and see if I can capture Drak Sockit's soul and lift him out of that prison. Course if this don't work then the great treasure be lost to us. And I need me a cleric 'fore I do much of anything. Damn grave cold is clouding me mind.

Jee-to, quartermaster, Lady's Favour