Freeport Adventures

The on-going adventures of the crew of the Lady's Favour as presented by Dirty Jee-to, quartermaster.

Tuesday, September 07, 2004

Log the Tenth

And what a chase it was...

As the carriage started up, Mistress and me self jump onto the horses and give chase. The captain lets loose with his spider's curse which seems to slow the carriage not a bit. Remembering a short cut I head down and alley, hoping to cut them off. Seems that someone has been messing with the streets 'round these parts and I soon end up back at the house. Lucky is climbing onto a horse and the rest of the crew can be seen tearing down the street. Kemby has somehow ended up on top of the carriage and has started trying to stab the driver. Mistress rides up beside the carriage and is preparing to jump when the foul mouth gunner leans out the window and discharges a pistol into her arm. The gunner seems to defy gravity as he leans out even more and levels his flintlock at Kemby, while one of the spell casters starts slashing at him from the other window. As Lucky closes the distance, two people start walking across the street carrying a mirror. Although he gave a valiant attempt, he could not control his beast and he went crashing through the mirror and skittered across the ground. By now Kemby has crawled his way to the drivers seat and starts wrestling for the reins, trading blows with the driver the entire time. Mistress finally leaps onto the carriage and starts tossing her shurikens into the foul mouthed gunner. Coming around a corner, the carriage knocks a baby pram from a mothers hands and the pram begins to roll towards an open hole. I had no choice; I quickly spun my horse to a stop and rescued the fair haired child. Now the mother must have been beside herself with fear. I'm new to this heroic profession, but I believe that the traditional reward is a kiss, not a beating with a purse while screaming "monster". I was soon on my beast again and caught up enough to watch the captain's mind twist confuse one of the horses enough to bring the carriage to a halt. The wheels had barely stopped moving before the foul gunner leapt from the coach and ran into an alley. Bare heart beats later, a column of flame appeared over the carriage, causing it to explode in a shower of splinters. Only one of the spell casters was thrown clear and Kemby and Mistress quickly laid into him. I stopped my foul beast at the alley and quickly rushed into to help the captain and Lucky, who were laying steel to the foul bastard. I was sure that I saw some strange ichor on Lucky's blade, but it must have been the trick of the light. Kemby was fast to join the fray, but a wicked cut laid him out and the gunner started to float away into the sky! The captain and Lucky laid into him with spell and arrow, but the bastard must have been blessed by some foul god since he escaped our justice. Now we did turn a bit cowardly or perhap wickedly smart would be a better descriptor. We done realize that the town watch would be close behind us so we scattered to the winds after performing a quick clean up. I ended up following mistress with the barely breathing cultist slung over me saddle. Within the hour we was all back at the docks, heading across the water to the ship.

Now, I know that we have us a crew of pirates and scally-wags, but there is just some stuff that even a hardened sailing man turns over at. It seems that when we had last checked on our captives they was under the care of El Dongo. Now being of the non-living variety, he tends to do one thing until he is told otherwise, so he was still watching them captives three days later. And while the circumstances are none too clear, we do know that two of the captives was found partially eaten and the other two was quivering in terror. The crew disposed of the unfortunates and relieved El Dongo from the watch. We must remember not to put El Dongo in charge of prisoners again.

And Mistress finally attended to the rum stealing. She started asking the crew who was stealing the rum rations and when she threatened to whip them all for it they all revealed little Milo as the thief. Now he claims that he done needed it for some cooking, but rules be rules and after a short chase through the boat he was hauled up onto deck for his punishment. Mistress seemed to enjoy whipping that poor fellow a bit too much and the crew was wincing by the third lash and grumbling and cowering when the last two lashes fell on the poor fellows unconscious form. I checked the little fellow over and the ship turned in for the night.

Now come morning our other two captives was gone and Mistress presented me with a sack of coins. I won't ask where they went and I'll be better for it. After a minor book keeping error was corrected with Lucky's stash of good we went off to question the new captive. The captain eventually made a deal with the bastard; he tells us where Carthy is being held and we would let him go. So he tells us that Carthy is being held in LibertyVille and the foul mouth floating gunner is called Barnacle Billy or something equally silly. And the captain was true to his word. He walked him on decks and showed him to the side of the ship. Now, I'm sure that the captain would have made some other deal with him to get him back to shore, but the fool jumped over board and started swimming. The crew seemed really interested, even to the point of taking bets to see how far he would make it. And while I understand the captain's hatred for these bastards, throwing that bloody hunk of meat into the water beside the bastard just seemed like a cruel act. We should also alert the captain's council for it seemed that some sort of tentacled beast has slipped into the harbour....but I'm sure that the bastard cultist is now much happier with his evil demon-spawn of a god.

With a quick hello and talk to father peg-leg we set sail towards LibertyVille. Now I suppose that we could have rowed over, but that seems like far too much work. And I should include a quick history of LibertyVille for those few non-sailing historians that might somehow grab a peek at this holy volume. The village of LibertyVille is restarted every decade or so. It seems that there is something cursed about the island that lies east of Freeport. Every decade or so, some foolish soul tries to set up a settlement on this island. They generally last for a few years or a few months before something strange happens to them. They either get pulled into the ocean, burned to the ground or simply have all of the people disappear. One would think that people would learn well enough by now, but apparently not. This time LibertyVille had been seen burning for the last few days and now there was only a thin trail of smoke trailing from the island. After cutting a trail through the jungle we were in a position to catch a look at the settlement. There were many thatched huts in various stages of deconstruction centered around a stone watch tower. Kemby was keen enough to see that there was some tracks heading from the beech up to the tower. Nothing much seems to be moving, but Lucky and Mistress both choose caution and sneak their way over to the tower. Lucky starts doing his monkey act and clambers up the side of the tower, while Mistress does her cat act and slips in the front door. The captain summons up some magic and manages to fly the rest of us onto the top of the tower. We was clustered around a small trap door wondering what our next plan is when we catch a smell of something cooking and a thunderous splash comes from below us. We jump in to find a cultist pouring boiling oil down the stairs. Well we send him to his ancestors faster than it takes to write. We find that Mistress has managed to escape the oil without even a singed hair. We started studying the tower and figure out how to open a hidden door that leads us into a small cell. While we was searching I done find another one of them damned poisoned daggers. I used the cultists body to clean the blade, which seemed to gather some strange looks. Maybe stabbing it through his eye was not such a great idea.

After much searching and blocking of doorways and such, we eventually find ourselves climbing down a narrow shaft. Now, I though Kemby had some good eyes, but seems that I was wrong. Some devious bastard had trapped this damn shaft. We was barely halfway down when the rungs that we is holding onto snap back into the wall. Kemby and I was the only ones that wasn't fast enough to get our fingers outta the way and was left handing there like some strange painting. The captain and Mistress got their fingers out, but couldn't find nothing to hold and ended up falling down the shaft. And then another surprise; the same bastard done plant some spikes on the bottom of the shaft. Someone eventually flipped a switch and we was able to get out and climb down. We was all feeling poor but we was alive. This seemed a damn fine time to try out that magic wand that I had spent so long crafting. Healed everyone up right as rain in no time.

Now Lucky, he's got some eyes. The boy stopped us a little ways in pointing to a spot on the floor that he was sure was a trap. Seems that someone has the spot rigged to drop some bars up ahead and trap some poor bastards. Mistress was damn sure that we was also standing beside two hidden doors. Now we is pretty damn sure that someone is waiting for us to trip their trap and cut us to pieces. Lucky and Kemby leap over the trap and spring a little trap of their own. Lucky ducked into a room ahead and from the screams he done cut someone down right quick. 'Bout that time the hidden doors around us done open and more of these damned cultists come pouring out. They seemed damn concerned with cuttin' down poor ohgosh, which gave the captain and me enough time to cut them down to size. These damn cultists are really starting to be a pain in me side. We was able to out fight them, but poor ohgosh got hit with so many of them damned poisoned blades that he could barely lift his arms. We still hadn't found Carthy, so we had to keep going forward. Soon we came to a cavern with a cold stream runnin' through it. Kemby and Lucky seemed damn sure that the cultists had been followin' the river, so we started crawling through the small tunnel after them.

And it seems that Lucky's eyes wasn't as good as all that after all.
About half ways down this devil tube the ceiling done cave in on us. We could hear that Lucky and Kemby was alive on the other side, so we started diggin' through the rocks. We had barely started diggin' when we start hearing a fight on the other side. Done sound like Lucky found some more of these damn cultists and they was summoning crocodiles to flush our boys out of the tunnel. Lucky managed to kill one off and switch places with Kemby before another one appeared. We had just broken through the rocks when we heard Kemby land a killing blow. The tunnel was clear and we know that there is some evil cultists waiting for us around the bend.

Steel was shinning in the torchlight before was started walking again.

Jee-to, quartermaster, Lady's Favour