Freeport Adventures

The on-going adventures of the crew of the Lady's Favour as presented by Dirty Jee-to, quartermaster.

Thursday, October 07, 2004

Log the Thirteenth

I wonder at how everyone knows the location of Hell's Triangle. It took us damn near three weeks to get there, which means that it must be hell and gone from the usual routes of traffic.

Carthy still seems determined to get us to turn back. He is now telling us that we will need 4 more artifacts to get ourself out of the triangle. Coincidentally enough, they are the same artifacts that are shown on the map. Personally I think that he has lost the will to live on the sea and just longs for his comfy chair and expensive brandy.

As we sailed a wall of fog appeared in front of us and the wind was stolen from our sails. The rigging started to frost over and the crew huddled together for warmth. Drak and Carthy worked some magic with the sextant and got the ship moving forward, although it was nowhere near the pace that we were expecting. The fog quickly envoloped the ship and was so thick that a body couldn't see their feet when standing still. It was then that we started hearing something strange moving in the fog. It sounded like something was sailing past us, but with the fog we couldn't be sure. So the captain ordered us all below decks. Now I can't rightly say what happened, since I was following the captain's orders, but Mistress comes a stumbling down the stairs with a frozen body of Posey in her arms looking like she had had a tussle with a sea dragon herself. We tried to bring him back, but the blessing of Harrimast had left him. We had no choice but to stay below decks and pray that we weren't sailing in circles. It took us damn near 10 hours to finally get through the fog. And when it was clear and we was celebrating our luck that damned Carthy starts laying on his dread predictions. He was claiming that even worse things lay beyond the triangle, just waiting to steal our souls.

'Twas just a few hours later that we started noticing a strom moving in on us. And the ship was moving faster that it had a right to do. As the lighting crashed around us, we could just make out a huge whirlpool ahead of us. Carthy starts screaming orders above the storm, telling us that we have to head into the whirlpool, for it is the center of the triangle. We had just breached the lip of the whirling waters when a bolt of lightning crashed to the deck and a devilish creature appeared. I had heard tell of such boney devils living in the firey pits of the underworld, but never expected to see one with me own eyes. As soon as it appeared the creature started laying into Carthy, who had all of his attention directed to the sextant and keeping us alive. The crew scattered about the deck, the very prescence of the devil causing the blood in their veins to chill. They could only cower in terror at this hideous beast. The rest of us leap into the fray. Lucky was dodging the beast as best he could and chipping away at it with his blade, although it seemed like we were trying to cut through steel. Kemby stays at the wheel, trying to keep the ship from tipping over. The captains' magic seemed useless as did mine. Most of our magicks just seemed to disapate when it reached the creature. The ship was being battered by the storm and struck by lightning and the crew started screaming about us taking on water. Carthy was still taking a beating from the beast so I moved in to help the poor man. Unfortunately, we discovered that Carthy had been keeping a secret from us. As the healing magic touched his skin, it blacked and crisped, like paper in a fire.

Carthy was one of the undead!!

The battle seemed nearly lost, when the captain tried a desperate trick.
With a wave of his hands he turned Carthy invisible. The creature seemed confused and turned to lay his claws into Lucky. Within seconds captain Bonny had rendered all of us invisible and we were drawing blood from the creature with every hit. Looking over the side we could see the rocky sea bottom rushing up to meet us, when a blast of lightning struck the mast and toppled the cross beam, pinning the devil creature under it. The rocks rushed towards us and a flash of light was the last memory.

When we came to, we saw ourselfs in calm seas, with 4 islands visible nearby, much as our map had shown. Carthy lay on the deck, the magic leaving his undead body. He was able to give us a final message, telling us that we would have to collect the 4 other artifacts if we were to see the treasure and Freeport again. Each island contained an artifact and was held by one of the Full Fathom Five, who were now undead beings like himself. They had sold their souls to Yarassad in hopes of getting their revenge. He also asked that we should give a message to Black Jenney when we finally met her. He asks that we tell her that Carthy still loves her.

And all that stands between us and untold riches are 4 of the most fearsome pirates that the world had ever known.

Jee-to, quartermaster, Lady's Favour

Sunday, October 03, 2004

Log the Twelfth

T'would seem that cultists be good for somethin after all.

We pulled back into Freeport, happy about our victory over the cultists and ready totake on teh devil's triangle. The only thing that be stopping us was our lack of supplies. Luckily for us, other people ain't too discerning about where they get their magical items. We was able to off load all of them cultists cursed blades for a fair price and refitted the Lady'd Favour to it's glory days. 6 new cannons adorned the decks and enough supplies and such secured below to keep us at sea for months if need be. We did have some new additions to the crew. Old Carthy there, being the only one that can properly work the sextant signed on right away. We'll have to keep him seperated from the rest of the crew if possible. He has this feeling that he won't be acoming back this way ever again. Not a very positive attitude, but I'm sure a few days at sea will change his mind. And Drak Sockit convinced the captain that he needed a few more of his orc brothers on board, so now we have a trio of orc warriors and an old orcish sailor. The warriors aren't too much help, but they're strong and don't question orders too much. Mistress had to lay down the ship's rules to them before we set sail, but they seemed to be agreeable with everything. I'm confident that Drak can keep them under control.

Now, then. How best to describe the journey to the devil's triangle? Ahh, lock yourself in a room for 3 weeks and that should best describe it. We did have a bit of excitment 'round day 5 or so. It seems that one of the barbarian ships from the nearby lands was heading our way. Now the barbarians and the elves 'round these parts have been having talks 'bout something or other and we wasn't too surprised to see the ship. We played out a bit more sail and changed course a bit to steer away from her. But seems that the captain was looking for some trouble. For 2 days we ran across the waters, with the barbarians getting closer every hour. Finally we could no longer avoid the truth; they was a gunnin' for us.

So we decide to bring the fight to them.
The captain started letting loose with his flaming balls of death, but they just seemed to fizzle out when they touched the ship. They responded with a few bolts of lightning, which I was able to dispell easily enough. Now we decide to go back to tried and true methods. We cut the sails and let Kenby do his thing. Within seconds we was broad side them and let loose with the cannons. Some general damage, but we rattled them enough that they missed with their shots. And then we let them see the cannons that we had hidden in our back sides; we brought down their rigging with those shots. And then the dirty business came about. We could see that they was taking on water, so we spun 'round and prepared to board the vessel. Never pass up a chance for some loot we does say.

The fight was quick and brutal. We didn't even have a chance to offer them terms of surrender before they was all lying at our feet. They was good sailors and we gave them a proper burial with full dedications to Harrimast, god of the pirates. I'm sure that our crew managed to make off with some of the booty, but they put in a good fight, so we'll just call it spoils of battle and let it go. We did find something interesting; the figurehead contained a powerful enchantment that made the ship partially immune to fire. A damn worthy addition to our vessel.

Now we just have to survive passing through the triangle.

Jee-to, quartermaster, Lady's Favour